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Mathematics for Game Creators trigonometry vectors and matrices 2026 978-94-647-0497-6_ISBN 3 - Bingel Max

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Description

3 - Bingel Max

Auteurs: Bart Chiau en Eddy Debruyne

Ijsbrekers 1 - Bingel Max

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Mathematics for Game Creators trigonometry vectors and matrices 2026 978-94-647-0497-6_ISBN 3 - Bingel MaxMathematics for Game Creators. Trigonometry, vectors and matrices covers the essential mathematical principles and focuses on their application in game engines and 3D editors. For technical artists, these principles are equally important when working with visual, node based scripting tools, and they are applied throughout the book. The author begins by revisiting trigonometric fundamentals and elementary functions, using them as a solid foundation for

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